Lawful Good Human Monk
UNNAMED HERO CR 1
Male Human Monk 2
LG Medium Humanoid (Human)
Init +6; Perception +9
AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge)
hp 13 (2d8+2)
Fort +4, Ref +5, Will +7
Defensive Abilities Evasion
Spd 30 ft.
Melee Masterwork Dagger +4 (1d4+2) and
Quarterstaff +3 (1d6+2) and
Unarmed Strike +3 (1d6+2)
Ranged Sling +3 (1d4+2)
Special Attacks Flurry of Blows +0/+0
Str 14, Dex 14, Con 13, Int 10, Wis 18, Cha 12
Base Atk +1; CMB +3; CMD 20
Feats Deflect Arrows, Dodge, Improved Initiative, Improved Unarmed Strike, Monk Weapon Proficiencies, Scorpion Style (DC 15), Stunning Fist (2/day) (DC 15)
Traits Bullied, Child of the Temple: Knowledge: Religion
Skills Acrobatics +7, Climb +7, Escape Artist +7, Knowledge: Religion +6, Perception +9, Sense Motive +9
SQ AC Bonus +4, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Quarterstaff, Sling, Bullets, Sling, Masterwork Dagger; Other Gear Backpack (4
22 lbs), Bedroll, Lantern, hooded, Oil (1-pint flask), Pouch, belt (24.7 lbs), Rations, trail (per day)
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bullied +1 to hit with unarmed AoEs.
Deflect Arrows Deflect an incoming arrow once per round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Scorpion Style (DC 15) Standard action: Unarmed strike also reduces target’s land speed by 5’
Stunning Fist (2/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.