Neutral Good Gnommish Druid
UNNAMED HERO CR 1
Male Gnome Druid 2
LN Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +10
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 15 (2d8+4)
Fort +5, Ref +2, Will +6
Defensive Abilities Defensive Training
Spd 20 ft.
Melee Sickle +2 (1d4) and
Unarmed Strike +2 (1d2)
Ranged Sling +4 (1d3)
Spell-Like Abilities Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Druid Spells Known (CL 2, 2 melee touch, 4 ranged touch):
Str 10, Dex 14, Con 14, Int 11, Wis 17, Cha 14
Base Atk +2; CMB +0; CMD 12
Feats Combat Casting, Druid Weapon Proficiencies
Skills Fly +4, Handle Animal +7, Knowledge: Nature +7, Perception +10, Spellcraft +5, Stealth +6, Survival +10
Languages Common, Druidic, Gnome, Sylvan
SQ Animal Companion Link (Ex), Gnome Magic, Hatred, Illusion Resistance, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +4 (Ex), Woodland Stride (Ex)
Combat Gear Sling, Sickle, Leather; Other Gear Backpack (2
3.75 lbs), Bedroll, Pouch, belt (15 lbs), Rations, trail (per day), Rope, silk (50 ft.)
Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +4 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.