Chaotic Good Gnommish Sorcerer
DUVALE OFFJI CR 1
Male Gnome Sorcerer 2
CG Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +7
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 18 (2d6+6)
Fort +3, Ref +2, Will +3
Defensive Abilities Defensive Training
Spd 15 ft.
Melee Quarterstaff +2 (1d4) and
Unarmed Strike +2 (1d2)
Ranged Crossbow, Light +2 (1d6)
Special Attacks Claws
Spell-Like Abilities Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Sorcerer Spells Known (CL 2, +2 melee touch, +4 ranged touch):
1 (5/day) Burning Hands (DC 15), Magic Missile
0 (at will) Detect Magic, Light, Mage Hand, Mending, Read Magic
Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 18
Base Atk +2; CMB +0; CMD 12
Feats Combat Casting, Eschew Materials
Traits Dangerously Curious, Focused Mind
Skills Acrobatics -1, Bluff +9, Climb -3, Craft: Alchemy +3, Escape Artist -1, Fly +1, Knowledge: Arcana +6, Perception +7, Ride -1, Spellcraft +6, Stealth +3, Swim -3
Languages Common, Draconic, Gnome, Sylvan
SQ Draconic: Gold Dragon (Fire), Gnome Magic, Hatred, Illusion Resistance
Combat Gear Quarterstaff, Crossbow, Light, Bolts, Crossbow; Other Gear Backpack (5
25 lbs), Case, map or scroll (empty), Lantern, hooded, Oil (1-pint flask), Pouch, belt (10.52 lbs), Rations, trail (per day), Rope, hempen (50 ft.)
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Draconic: Gold Dragon (Fire) +1 damage per die for [Fire] spells.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Focused Mind +2 to Concentration checks
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.